Hey im new to the moveto function. How do i move a localplayer to a part in the workspace? game.players.localplayer:moveto doesn't work. Can somebody help me out?
MoveTo() is not a function of the Player class; it is a function of humanoids. What you want to do is something like this.
local Player = game:GetService("Players").LocalPlayer local Character = Player.Character or Player.CharacterAdded:wait() local Humanoid = Character:WaitForChild("Humanoid") local TargetPosition = Vector3.new(x,y,z) --Replace this with the position you want the player to move to. local TargetPart = nil --If you want the player to walk toward a certain part, change this. Humanoid:MoveTo(TargetPosition, TargetPart)
This is not teleporting, the player will start walking in the direction of the Vector3. If you want to teleport, you would do something like this instead
local Player = game:GetService("Players").LocalPlayer local Character = Player.Character or Player.CharacterAdded:wait() local RootPart = Character:WaitForChild("HumanoidRootPart") local TargetPosition = Vector3.new(x,y,z) --Replace this with the position you want the player to move to. RootPart.CFrame = CFrame.new(TargetPosition)
this is my teleport script on chat command. maybe u can learn from it.
if message:sub(1, Teleport:len()):lower() == Teleport:lower() then local value = message:sub(Teleport:len() + 1) local Rank = player.Ranking.Rank if Rank.Value > 2 then if value == "mountain" or value == "berg" then local Player = game.Players:GetPlayerByUserId(player.UserId) local target = CFrame.new(446.388031, 7, -607.283936) --...and this local helper = Player.Character:FindFirstChild("Helper") local ZombieGameGui = Player.PlayerGui:FindFirstChild("ZombieGameGui") local path = helper.AI.Pathfinding if ZombieGameGui then ZombieGameGui:Destroy() end if helper then local path = helper.AI.Pathfinding if path.Disabled == false then path.Disabled = true end end local sparkles = Instance.new("Sparkles") sparkles.Parent = player.Character:FindFirstChild("HumanoidRootPart") sparkles.SparkleColor = Color3.new(225/255, 0/255, 0/255) wait(1) function fadeTo(a, b, c) for transparency = a, b, c do --go from a to b, counting by c for _, part in pairs(player.Character:GetChildren()) do --for each of the objects in the character, if part:IsA("MeshPart") or part:IsA("BasePart") or part == "Head" then --check if it's a part, and if so if part.Name ~= "HumanoidRootPart"then part.Transparency = transparency else part.Transparency = 1 end --set its transparency end if part:IsA("Accessory") then for _, part in pairs(part:GetChildren()) do if part:IsA("Part") then part.Transparency = transparency end end end end wait(0.1) end end fadeTo(0, 1, 0.1) --fade out, player.Character.HumanoidRootPart.CFrame = target --teleport the player fadeTo(1, 0, -0.1) --fade back in player.Character.HumanoidRootPart.Transparency = 1 sparkles:Destroy() if helper then local mining = helper.Mining if mining.Disabled == true then path.Disabled = false end end end if value == "sell" or value == "store" or value == "shop" then local Player = game.Players:GetPlayerByUserId(player.UserId) local target = CFrame.new(960.21167, 7, 685.763977) --...and this local helper = Player.Character:FindFirstChild("Helper") local ZombieGameGui = Player.PlayerGui:FindFirstChild("ZombieGameGui") local path = helper.AI.Pathfinding if ZombieGameGui then ZombieGameGui:Destroy() end if helper then local path = helper.AI.Pathfinding if path.Disabled == false then path.Disabled = true end end local sparkles = Instance.new("Sparkles") sparkles.Parent = player.Character:FindFirstChild("HumanoidRootPart") sparkles.SparkleColor = Color3.new(225/255, 0/255, 0/255) wait(1) function fadeTo(a, b, c) for transparency = a, b, c do --go from a to b, counting by c for _, part in pairs(player.Character:GetChildren()) do --for each of the objects in the character, if part:IsA("MeshPart") or part:IsA("BasePart") or part == "Head" then --check if it's a part, and if so if part.Name ~= "HumanoidRootPart"then part.Transparency = transparency else part.Transparency = 1 end --set its transparency end if part:IsA("Accessory") then for _, part in pairs(part:GetChildren()) do if part:IsA("Part") then part.Transparency = transparency end end end end wait(0.1) end end fadeTo(0, 1, 0.1) --fade out, player.Character.HumanoidRootPart.CFrame = target --teleport the player fadeTo(1, 0, -0.1) --fade back in player.Character.HumanoidRootPart.Transparency = 1 sparkles:Destroy() if helper then local mining = helper.Mining if mining.Disabled == true then path.Disabled = false end end end if value == "home" or value == "thuis" or value == "th" then local Player = game.Players:GetPlayerByUserId(player.UserId) local target = CFrame.new(969.702, 7, 1006.548) --...and this local helper = Player.Character:FindFirstChild("Helper") local ZombieGameGui = Player.PlayerGui:FindFirstChild("ZombieGameGui") local path = helper.AI.Pathfinding if ZombieGameGui then ZombieGameGui:Destroy() end if helper then local path = helper.AI.Pathfinding if path.Disabled == false then path.Disabled = true end end local sparkles = Instance.new("Sparkles") sparkles.Parent = player.Character:FindFirstChild("HumanoidRootPart") sparkles.SparkleColor = Color3.new(225/255, 0/255, 0/255) wait(1) function fadeTo(a, b, c) for transparency = a, b, c do --go from a to b, counting by c for _, part in pairs(player.Character:GetChildren()) do --for each of the objects in the character, if part:IsA("MeshPart") or part:IsA("BasePart") or part == "Head" then --check if it's a part, and if so if part.Name ~= "HumanoidRootPart"then part.Transparency = transparency else part.Transparency = 1 end --set its transparency end if part:IsA("Accessory") then for _, part in pairs(part:GetChildren()) do if part:IsA("Part") then part.Transparency = transparency end end end end wait(0.1) end end fadeTo(0, 1, 0.1) --fade out, player.Character.HumanoidRootPart.CFrame = target --teleport the player fadeTo(1, 0, -0.1) --fade back in player.Character.HumanoidRootPart.Transparency = 1 sparkles:Destroy() if helper then local mining = helper.Mining if mining.Disabled == true then path.Disabled = false end end end end end
happy scripting :D