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How to fix a Script not seeing a Bool Value changing?

Asked by 5 years ago

So, I'm trying to make an axe. Simple enough, right? Well, to my beginner self, apparently not.

The way i'm trying to do is is like such:

Has the blade been hit? If so.. Has the blade been swung? if so.. play sound, damage tree, etc...

It works all fine and dandy, except for the "has the blade been swung" part.

I've boiled it down to the very basics, just for debugging purposes, yet it STILL doesn't work.

local blade = script.Parent.Blade


blade.Touched:connect(function(hit)
    local swinging = script.Parent.swinging
    print(swinging.Value)
end)

Here's also the animation localscript, if it helps.

wait(0.5)

local player = game.Players.LocalPlayer
local tool = script.Parent
local char = player.Character
local swing = script.Swing
local canAttack = true

script.Parent.Activated:connect(function()

    local swingValue = script.Parent.swinging   
    local attac = char.Humanoid:LoadAnimation(swing)

    if canAttack == true then

        swingValue.Value = true
        attac:Play()
        canAttack = false

        print(swingValue.Value)

        wait(1.2)

        swingValue.Value = false
        attac:Stop()
        canAttack = true

        print(swingValue.Value)

    end
end)

I've made sure that the problem isn't the Bool Value itself, and I can confirm it isn't. The anim localscript changes it with no problems.

0
I just tried this out in Studio in a much more basic situation and it worked fine for me In your local script, don't change the value back to false; just to see if the Touched still doesn't print true. I'm not for sure; your code looks fine to me. invalidinvoke 134 — 5y
0
I tried that now, and it still didn't work. Would you mind posting your code so I could compare? 6zero111 0 — 5y

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