So, I'm trying to make an axe. Simple enough, right? Well, to my beginner self, apparently not.
The way i'm trying to do is is like such:
Has the blade been hit? If so.. Has the blade been swung? if so.. play sound, damage tree, etc...
It works all fine and dandy, except for the "has the blade been swung" part.
I've boiled it down to the very basics, just for debugging purposes, yet it STILL doesn't work.
local blade = script.Parent.Blade blade.Touched:connect(function(hit) local swinging = script.Parent.swinging print(swinging.Value) end)
Here's also the animation localscript, if it helps.
wait(0.5) local player = game.Players.LocalPlayer local tool = script.Parent local char = player.Character local swing = script.Swing local canAttack = true script.Parent.Activated:connect(function() local swingValue = script.Parent.swinging local attac = char.Humanoid:LoadAnimation(swing) if canAttack == true then swingValue.Value = true attac:Play() canAttack = false print(swingValue.Value) wait(1.2) swingValue.Value = false attac:Stop() canAttack = true print(swingValue.Value) end end)
I've made sure that the problem isn't the Bool Value itself, and I can confirm it isn't. The anim localscript changes it with no problems.