So this script is suppose to level you up, but when your xp reaches 700 (when your level should increase) your level does not go up to level 2
local level = game:GetService("DataStoreService"):GetDataStore("Levels") local xp = game:GetService("DataStoreService"):GetDataStore("XP") local axp = game:GetService("DataStoreService"):GetDataStore("AXP") --Stands for ammount of xp needed to level up! function savedata(dataname, playerid, value) game:GetService("DataStoreService"):GetDataStore(dataname):SetAsync(playerid, value) end game.Players.PlayerAdded:Connect(function(player) local leader = Instance.new("Folder") leader.Name = "leaderstats" leader.Parent = player local levelz = Instance.new("IntValue") levelz.Value = level:GetAsync(tostring(player.userId)) or 1 levelz.Name = "level" levelz.Parent = player:WaitForChild("leaderstats") local xpz = Instance.new("NumberValue") xpz.Value = xp:GetAsync(tostring(player.userId)) xpz.Name = "XP" xpz.Parent = player local xpn = Instance.new("IntValue") xpn.Value = axp:GetAsync(tostring(player.UserId)) or 700 xpn.Name = "XpNeeded" xpn.Parent = player xpz.Changed:Connect(function() if player:WaitForChild("XP").Value >= player:WaitForChild("XpNeeded").Value then levelz.Value = levelz.Value+1 player:WaitForChild("XP").Value = 0 xpn.Value = xpn.Value+700 savedata("levels",player.userId,levelz.Value) savedata("XP",player.userId,xpz.Value) savedata("AXP",player.userId,xpn.Value) else savedata("levels",player.userId,levelz.Value) savedata("XP",player.userId,xpz.Value) savedata("AXP",player.userId,xpn.Value) end savedata("levels",player.userId,levelz.Value) savedata("XP",player.userId,xpz.Value) savedata("AXP",player.userId,xpn.Value) end) end) game.Players.PlayerRemoving:Connect(function(player) savedata("levels",player.userId,player.leaderstats.Level.Value) savedata("XP",player.userId,player.XP.Value) savedata("AXP",player.userId,player.XpNeeded.Value) end)