It does not teleport me back to the lobby and says Time up in the GUI. After every match, I am making a sword fighting sim here is the script...
-- Define variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 25
-- Game loop
while true do
Status.Value = "Waiting for enough players..." repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission" wait(10) local plrs = {} for i,player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Add each player into plrs table end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace -- Teleport players to the map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("SpawnPoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i,player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) character = player.Character if character then -- Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) -- Give them a sword local sword = ServerStorage.Sword:Clone() sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else -- There is no character if not player then table.remove(plrs,i) end end end end
Status.Value = "Get ready to play!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do if player then character = player.Character if not character then -- Left the game else if character:FindFirstChild("GameTag") then -- They are still alive print(player.Name.." is still in the game!") else -- They are dead table.remove(plrs,x) print(player.Name.."has been removed!") end end else table.remove(plrs,x) print(player.Name.."has been removed!") end end Status.Value = "There are "..i.." seconds reamaining, and "..#plrs.." left" if #plrs == 1 then -- Last person standing Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody won!" break elseif i == 0 then Status.Value = "Time up!" break end wait(1)
end
print("End of game")
for i, player in pairs(game.Player:GetPlayer()) do character = player.Character
if not character then -- Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end