Hi ;)
I'll briefly outline the situation.
I have an object "Apple" in which there are a couple of IntValue children - amount, health and so on.
Apple Amount Health Price
When the apple is in the player’s backpack, he can easily change the values using the same cheat engine.
Is there any way to secure these IntValues? If not, how then to do it? I do not ask to write it for me. Just point to the thought. I use these IntValues in many objects, in swords for damage, in clothes for values of armor, price, etc.
Thx for help))