I am looking for a way to get the character when a player joins pretty much, I have tried doing player.Parent and others but none worked. Any help?
Run another event inside player added called Character Added:
1 | player.CharacterAdded:Connect( function (Character) |
2 | -- Code |
3 | end ) |
The code above will run every time the Character loads after respawning
or you can use the simple
1 | player.Character |
to refer to the character