Hello, I've been trying to make this AI move when a value hits 0, but the entire AI is either really delayed or doesn't work at all. Please help!
local torso = script.Parent.HumanoidRootPart.Position local base = game.Workspace.Finish local human = script.Parent.Humanoid local state = 2 while true do local path = game:GetService("PathfindingService"):FindPathAsync(torso,base.Position) local points = path:GetWaypoints() for i,v in pairs(points) do local p = Instance.new("Part",workspace) p.Anchored = true p.CanCollide = false p.CFrame = CFrame.new(v.Position) p.Size = Vector3.new(1,1,1) end if path.Status == Enum.PathStatus.Success then for i,v in pairs(points) do human:MoveTo(v.Position) human.MoveToFinished:wait() if v.Action == Enum.PathWaypointAction.Jump then human.Jump = true end end end end