i tryed this but get back the channel is nil and the warn is only for server message for output
local AdminCommands = require(1163352238) local Utilities = AdminCommands.Utilities local ZombyGame = "/zombie " local function onOwnerChatted(player, message, channel) if message:sub(1, ZombyGame:len()):lower() == ZombyGame:lower() then local aMessage = message:sub(ZombyGame:len() + 1) if aMessage == "on" then local zombiegame = game.ReplicatedStorage.MiniGames:FindFirstChild("ZombieGame") if zombiegame then zombiegame.Parent = workspace else warn "Not Found" channel:SendSystemMessage ( "Not Found" ) end end if aMessage == "off"then local zombiegame = workspace:FindFirstChild("ZombieGame") if zombiegame then zombiegame.Parent = game.ReplicatedStorage.MiniGames else warn "Not Found" channel:SendSystemMessage ( "Not Found" ) end end end end local function onPlayerAdded(player) -- Restrict this command to only the creator/owner local Name = lol --my name local Id = 123456789 --my id change this both if player.UserId == game.CreatorId and game.CreatorType == Enum.CreatorType.User or player.Name == Name and player.UserId == Id then player.Chatted:Connect(function (...) onOwnerChatted(player, ...) end) end end -- Listen for players being added for _, player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end Players.PlayerAdded:Connect(onPlayerAdded)
i did have made my own channel and this script is a normale script in ServerScriptService
Unfortunately you can not send a system message from a regular script. It must be called from a localscript. What you can do is have a localscript inside starter player scripts (or StarterGui) that listens for a remote event. Here's how I'd approach it (Untested):
-- Local Script (game.StarterPlayer) local event = game:GetService("ReplicatedStorage"):FindFirstChild("ServerMessage") if nil == event then repeat event = game:GetService("ReplicatedStorage"):WaitForChild("ServerMessage", 10) wait(0.1) until nil ~= event end event.OnClientEvent:Connect(function(message, font, font_size, brick_color) brick_color, font, font_size = brick_color or BrickColor.new("Dark stone grey"), font or Enum.Font.Cartoon, font_size or Enum.FontSize.Size96 game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", { Text = tostring(message or "Hello World"), Font = font, Color = brick_color.Color, FontSize = font_size }) end)
-- Script in ServerScriptService function SystemMessage(...) spawn(function() local event = game:GetService("ReplicatedStorage"):FindFirstChild("ServerMessage") if nil == event then event = Instance.new("RemoteEvent", game:GetService("ReplicatedStorage")) event.Name = "ServerMessage" wait(1.25) end if nil ~= event then event:FireAllClients(...) end end) end SystemMessage("Lz was here")