I tried moving a part along a bezier curve, which is unanchored and the cancollide property is false. The problem is that when I press play the part just simply destroys itself as the test begins instead of moving. Here is the code:
local part0 = script.Parent local part1 = script.Parent.Parent:WaitForChild("Bez1") local part2 = script.Parent.Parent:WaitForChild("Bez2") local function LerpBez(start, finish, per) start:Lerp(finish, per) print(tostring(start)) end local function LerpCreate(start, finish, otherfinish, per) local l1 = LerpBez(start, finish, per) local l2 = LerpBez(finish, otherfinish, per) local bez = LerpBez(l1, l2, per) return bez end for i = 0, 1, 0.05 do local positions = LerpCreate(part0.Position, part1.Position, part2.Position, i) part0.Position = Vector3.new(positions) print(tostring(positions)) wait() end