What does Not running script because past shutdown deadline mean?
local datastore = game:GetService("DataStoreService"):GetDataStore("MoneyDataStore")
local defaultcash = 0
local playersleft = 0
game.Players.PlayerAdded:Connect(function(player)
01 | playersleft = playersleft + 1 |
03 | local leaderstats = Instance.new( "Folder" ) |
04 | leaderstats.Name = "leaderstats" |
05 | leaderstats.Parent = player |
07 | local bucks = Instance.new( "IntValue" ) |
10 | bucks.Parent = leaderstats |
13 | player.CharacterAdded:Connect( function (character) |
14 | character.Humanoid.WalkSpeed = 16 |
15 | character.Humanoid.Died:Connect( function () |
18 | if character.Humanoid and character.Humanoid:FindFirstChild( "creator" ) then |
19 | game.ReplicatedStorage.Status.Value = tostring (character.Humanoid.creator.Value).. " Killed " ..player.Name |
22 | if character:FindFirstChild( "GameTag" ) then |
23 | character.GameTag:Destroy() |
26 | player:LoadCharacter() |
36 | player_data = datastore:GetAysnc(player.UserId.. "-Money" ) |
39 | if player_data ~ = nil then |
41 | bucks.Value = player_data |
44 | bucks.Value = defaultcash |
end)
local bindableEvent = Instance.new("BindableEvent")
game.Players.PlayerRemoving:Connect(function(player)
2 | datastore:SetAsync(player.UserId.. "-Money" ,player.leaderstats.Money.Value) |
4 | playersleft = playersleft - 1 |
end)
game:BindToClose(function()
-- This will be triggerd upon shutdown
while playersleft > 0 do
bindableEvent.Event:Wait()
end
end)
My script is saying: Not running script because past shutdown deadline