Here is the script
function SeeFollow(player) if Car.Player.NearPosition then --If the car is near a player,continue Car = Follow.Player.Position --Follow the player end Car.Follow:connect(SeeFollow) function onTouch(player) Player.Touched.Health = 0 --If a player touched the car, it dies end Car.Touched:connect(onTouch)
It seems you either didn't try and wanted us to do it, or do not know how to properly use Lua. There's no Health property of the Touched event.. I recommend you spend a lot of time on the Wiki getting everything down. You'll need to learn magnitude.