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Why is my mesh getting broken when I test the game?

Asked by 5 years ago
Edited 5 years ago

Ok. I made this crappy hat mesh for my roblox game.

I have the hat in replicated storage.

I don't know if this has to do with cloning the model it's in, but it gets all messed up (had this issue in another game too).

Here is the hat before test: https://imgur.com/7g2snD1

Here is the hat after test: https://imgur.com/XedVO9j

PS: It is broken when I test the real game too!

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We meet again. I am assuming you made it in blender. If the hat is turning blue from red, add a simple texture to it. What tutorial did you follow to add it in the game(or your process)? NeutralEnergy -1 — 5y
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The texture works. It's fixed. Pretty stupid to have to do that tho. kittonlover101 201 — 5y

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Answered by 5 years ago

This mesh seems like it has no texture, and the blue color looks like it might be glass, ice, or foil texture. Simply: -Create a texture for your hat: I see you might have done that?

-Have a script set the color of the hat using the BrickColor or Color3.new.

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