Im making a battle royale and im attempting to find the direction of the camera and the hit/position using a ray. Whenever I run the function the bullet is being shot right at the camera. I've tried diifferent stuff like Ray.new(camera.CFrame.Position, Camera.CFrame.LookVector)
but nothing's working!
local function Shoot(endpos, Start) local bullet = Instance.new("Part", workspace) bullet.Size = Vector3.new(0.1,0.1,(endpos - Start).magnitude) bullet.Anchored = true bullet.Material = Enum.Material.Neon bullet.BrickColor = BrickColor.White() bullet.CFrame = CFrame.new(Start,endpos) bullet.CFrame = bullet.CFrame + bullet.CFrame.lookVector * ((endpos - Start).magnitude / 2) game:GetService("Debris"):AddItem(bullet, config.FireRate / 4) end local function HandleShoot(_,_,input) if config.FireType == "Auto" then if input.UserInputState == Enum.UserInputState.Begin then shooting = true while shooting do if shotdebounce then shotdebounce = false local ray = Ray.new(camera.CFrame.Position, CFrame.new(camera.CFrame.Position, player:GetMouse().hit.Position).Position ) local part, position = workspace:FindPartOnRay(ray, nil, true, true) Shoot(position, gun.FirePart.Position) gun.FirePart.Fire:Play() wait(config.FireRate) shotdebounce = true else wait() end end elseif input.UserInputState == Enum.UserInputState.End then shooting = false end end end
Thanks!