im sending numbers i get from a module script to a normal script via a local script sending it. I get this: ServerScriptService.SwordHitScript:3: bad argument #1 to 'random' (number expected, got Object) on this: local Damage = math.random(min, max)
the local script proves it wrong with a print that prints both the min and the max
print(min)
print(max)
and it prints 1 and 2. those are numbers right? last I recalled a number isn't a object oh and heres min and max in the module script
``` local Module = { --] Basic Configuration ["MaxDamage"] = 2, ["MinDamage"] = 1, ["Cooldown"] = 1, ["Cost"] = 0, --] Advanced ["HumanoidToKill"] = "Enemy" }
return Module ```
and in the local script heres the define of min and max
local min = _M.MinDamage
local max = _M.MaxDamage
and here is the module
local _M = require(script.Parent.Settings)
please help someone
Here is the method I use.
Don't know if it'll work for what you're doing, but worth a try.
This DID work for me by the way.
Also make sure if your module script is in replicated storage that your script isn't in there too.
I don't think the script will work if so.
Module:
local module = {} --] Basic Configuration module.MaxDamage = 2; module.MinDamage = 1; module.Cooldown = 1; module.Cost = 0; --] Advanced module.HumanoidToKill = "Enemy" return module
Script:
local _M = require(script.Parent.Settings) local min = _M.MinDamage local max = _M.MaxDamage print(min) print(max)
I have fixed the issue. Thank-you for your answer but i found my mistake.