I’m trying to recover an old Motor6D animation. It uses Motor6D’s DesiredAngle property. I fixed and cleaned up the code for FE use, however, the motor’s aren’t turning at all when the script is ran.
2 | RightShoulder.MaxVelocity = 0.35 |
3 | LeftShoulder.MaxVelocity = 0.35 |
5 | RightShoulder.DesiredAngle = - 0.8 |
6 | LeftShoulder.DesiredAngle = 0.8 |
7 | RightHip.DesiredAngle = 1.57 |
8 | LeftHip.DesiredAngle = 1.57 |
All references are from the player’s Torso - character’s are also set to R6. Are other scripts/animations overlapping thus preventing results to be shown? Is changing these properties even effecting the character?