This script's supposed to push the player back, someone fixed it for me, and when you press "f", if your mouse is on the player then it'll push the player backwards, and it'll play an animation looking like you pushed them, but it didn't work?? It didn't even play the animation, he told me to make it local and put into workspace did that didn't work.
wait() local User = game.Players.LocalPlayer local UserMouse = User:GetMouse() Animation = Instance.new("Animation") Animation.AnimationId = "http://www.roblox.com/Asset?ID=165757504" Animation.Name = "Force push." local animTrack = User.Character.Humanoid:LoadAnimation(Animation) while wait() do if UserMouse .Target then if UserMouse .Target.Parent:FindFirstChild("Humanoid") or UserMouse.Target.Parent.Parent:FindFirstChild("Humanoid") then UserMouse.KeyDown:connect(function(key) -- keydown function if key == "f" then animTrack:Play() end end) else animTrack:Stop() end end end
wait(5) -- Wait for the Character to load local User = game.Players.LocalPlayer local mouse = User:GetMouse() Animation = Instance.new("Animation") Animation.AnimationId = "http://www.roblox.com/Asset?ID=165757504" Animation.Name = "Force push." local animTrack = User.Character.Humanoid:LoadAnimation(Animation) forceValue = 100 -- The ammount of force to use, for easy changeing function ForcePush(key) --This function is run every time that a person presses a button on the Keyboard if key == "f" then -- Checks if the button is F if mouse.Target ~= nil and mouse.Target:IsA("BasePart") then -- Checks if the mouse is over a part if mouse.Target.Parent:IsA("Hat") then -- If its over a hat animTrack:Play() --Plays Anim mouse.Target.Parent.Parent.Torso.Velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector*forceValue) + Vector3.new(0,70,0) -- Forces elseif mouse.Target.Parent:FindFirstChild("Humanoid") then -- If its over a body part animTrack:Play() --Plays Anim mouse.Target.Parent.Torso.Velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector*forceValue) + Vector3.new(0,70,0) -- Forces end end end end mouse.KeyDown:connect(ForcePush) -- This runs that function when the player presses a button
That while loop is doing nothing, and is the reason it is also not working, all you need to do is define the function, then give it a connector
I also did the force part for you, all it is is looking at the direction the camera is facing, and pushing the humanoid that way, plus a small amount of upward thrust
while true do wait() game.Workspace.TheReapersComing:Destroy() end