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Can somebody tell me how to fix this? Nothing in the output.

Asked by 9 years ago

This script's supposed to push the player back, someone fixed it for me, and when you press "f", if your mouse is on the player then it'll push the player backwards, and it'll play an animation looking like you pushed them, but it didn't work?? It didn't even play the animation, he told me to make it local and put into workspace did that didn't work.

wait()



local User = game.Players.LocalPlayer

local UserMouse = User:GetMouse()

Animation = Instance.new("Animation")

Animation.AnimationId = "http://www.roblox.com/Asset?ID=165757504"

Animation.Name = "Force push."

local animTrack = User.Character.Humanoid:LoadAnimation(Animation)





while wait() do

    if UserMouse .Target then

        if UserMouse .Target.Parent:FindFirstChild("Humanoid") or   UserMouse.Target.Parent.Parent:FindFirstChild("Humanoid") then

            UserMouse.KeyDown:connect(function(key) -- keydown function

                   if key == "f" then

                        animTrack:Play()

                  end

            end)

        else

            animTrack:Stop()

        end
    end

end


2 answers

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Answered by 9 years ago
wait(5) -- Wait for the Character to load



local User = game.Players.LocalPlayer

local mouse = User:GetMouse()

Animation = Instance.new("Animation")

Animation.AnimationId = "http://www.roblox.com/Asset?ID=165757504"

Animation.Name = "Force push."

local animTrack = User.Character.Humanoid:LoadAnimation(Animation)

forceValue = 100 -- The ammount of force to use, for easy changeing



function ForcePush(key) --This function is run every time that a person presses a button on the Keyboard
    if key == "f" then -- Checks if the button is F
        if mouse.Target ~= nil and mouse.Target:IsA("BasePart") then -- Checks if the mouse is over a part
            if mouse.Target.Parent:IsA("Hat") then -- If its over a hat
                animTrack:Play() --Plays Anim
                mouse.Target.Parent.Parent.Torso.Velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector*forceValue) + Vector3.new(0,70,0) -- Forces
            elseif mouse.Target.Parent:FindFirstChild("Humanoid") then -- If its over a body part
                animTrack:Play() --Plays Anim
                mouse.Target.Parent.Torso.Velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector*forceValue) + Vector3.new(0,70,0) -- Forces
            end
        end
    end
end


mouse.KeyDown:connect(ForcePush) -- This runs that function when the player presses a button

That while loop is doing nothing, and is the reason it is also not working, all you need to do is define the function, then give it a connector

I also did the force part for you, all it is is looking at the direction the camera is facing, and pushing the humanoid that way, plus a small amount of upward thrust

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Answered by 9 years ago
while true do
wait()
game.Workspace.TheReapersComing:Destroy()
end

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