Hello, i was just wondering if there is an easy way to do this since i would have to do this with every other body part, look at the code and the disabled line to understand, yes i know that the disabled line won't work like i want it to. i just started lua so don't judge me :P
local p1 = game.ServerStorage.Nebulea1 local p2 = game.ServerStorage.Nebulea2 local p3 = game.ServerStorage.Nebulea3 local p4 = game.ServerStorage.Nebulea4 game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local plrP1 = p1:Clone() local plrP2 = p2:Clone() local plrP3 = p3:Clone() local plrP4 = p4:Clone() --plrP1.Parent = char.UpperTorso, char.LowerTorso, char.RightLowerArm, char.LeftLowerArm, char.RightLowerLeg, char.LeftLowerLeg plrP2.Parent = char.UpperTorso plrP3.Parent = char.UpperTorso plrP4.Parent = char.UpperTorso end) end)
Make a for loop that loops though the player's meshparts/bodyparts. This should work:
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(chr) local p1 = game.ServerStorage:WaitForChild("Nebulea1") local p2 = game.ServerStorage:WaitForChild("Nebulea2") local p3 = game.ServerStorage:WaitForChild("Nebulea3") local p4 = game.ServerStorage:WaitForChild("Nebulea4") local Cp1 = p1:Clone() local Cp2 = p2:Clone() local Cp3 = p3:Clone() local Cp4 = p4:Clone() Cp2.Parent = chr:WaitForChild("UpperTorso") Cp3.Parent = chr.UpperTorso Cp4.Parent = chr.UpperTorso for i,v in pairs(chr:GetChildren()) do if v:IsA("MeshPart") then Cp1.Parent = v end end end) end)
Hope that works. Good luck with our game.