Making a script where when you click the Key bind, it holds the player in the air, and when you click again it throws them to the direction that you want. I’ve done it for a just mouse button but I’m trying to make it Key bind and it’s not working.
Local Script
wait() local Player = game:GetService("Players").LocalPlayer local char = Player.Character local Mouse = Player:GetMouse() local cooldown = 0 local replicatedstorage = game:GetService("ReplicatedStorage") script.Parent.Equipped:Connect(function(mouse,key) mouse.KeyDown:Connect(function() local key = key:lower() if key == "h" then local hum = mouse.Target.Parent:FindFirstChild("Humanoid") if hum then script.Parent.NewGrab:FireServer(hum,Mouse.hit,Player.name) game.Players.LocalPlayer.Character.Humanoid.JumpPower = 51 mouse.Button1Down:Connect(function() if game.Players.LocalPlayer.Character.Humanoid.JumpPower == 51 then local Hit = mouse.hit game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 script.Parent.NewThrow:FireServer(Hit) script.Parent.Sound:Play() wait(2) game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end end end) end)
Server Script
script.Parent.NewGrab.OnServerEvent:Connect(function(player,hum) if hum then local BP = Instance.new("BodyPosition") BP.MaxForce = Vector3.new(9999999,9999999,9999999) BP.Parent = hum.Parent.UpperTorso BP.Position = player.Character.UpperTorso.Position + Vector3.new(0,6,-3) script.Parent.NewThrow.OnServerEvent:Connect(function(player,Hit) BP.Position = player.Character.Head.Position + (Hit.p - player.Character.Head.Position).unit * 65 wait(0.5) BP:Destroy() end) wait(3) BP:Destroy() end end)