ok so i tried to tween and animate a rig in my game at the same time(its suppost to be a boss fight that opens up with them flying down onto the ground) and is wierd thing happens where when i tween the rootpart, the rest of the body just stays in place and spins,though it still animates, https://youtu.be/aOOeyrP12rs when i tween the torso along with the rootpart, this happens: https://youtu.be/Qw5_Jx5G_2w
Code: local tweenservice = game:GetService("TweenService")
local part = script.Parent.HumanoidRootPart
local part2 = script.Parent.Torso
local tweeinginfo = TweenInfo.new(
5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.In
)
local properties = {
Position = Vector3.new(-238.871, 35.212, 40.047);
}
local tween = tweenservice:Create(part,tweeinginfo,properties)
local tween2 = tweenservice:Create(part2,tweeinginfo,properties)
local animController = script.Parent.Humanoid
local animTrack = animController:LoadAnimation(game.ReplicatedStorage.boss1)
wait(5)
tween:Play()
animTrack:Play()
how to i do this without these wierd things happing