I want to create a tool with a custom hold animation and a custom run animation. As far as I know, is this not possible with the roblox tool or can I deactivate the standard animation ? Should I simply weld the handle of the tool to the user’s hand? Or is there a better way?
You could also make a script to play the animation when they are holding the tool. Something like this.
1 | while true do |
2 | local success, err = pcall ( function () |
3 | local tool = game.Workspace:WaitForChild(plr.Name).ToolName |
4 | end ) |
5 |
6 | if success then |
7 | --play animation |
8 | end |
9 | end |