I want to create a tool with a custom hold animation and a custom run animation. As far as I know, is this not possible with the roblox tool or can I deactivate the standard animation ? Should I simply weld the handle of the tool to the user's hand? Or is there a better way?
You could also make a script to play the animation when they are holding the tool. Something like this.
while true do local success, err = pcall(function() local tool = game.Workspace:WaitForChild(plr.Name).ToolName end) if success then --play animation end end