local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local Tool = script.Parent local Equipped local function Equipped () Equipped = true local Target = Mouse.Target while Equipped do if Target then print(Target.Name) end Mouse.Changed:Wait() end end local function Unequipped () Equipped = false end Tool.Equipped:Connect(Equipped) Tool.Unequipped:Connect(Unequipped)
This will print the name of the mouse.target if mouse.target is not nil and then will wait until the mouse moved. but even if the mouse moved it still doesn't work. It will only work once and again after re-equipping.
First, understand how the
Wait() method works.
Wait() will yield until an event fires. After that event fires, it stops yielding (it won't continue to yield after the event fires). So, what it's doing is that it continues to yield until you move the mouse, then once you do move the mouse, it stops yielding because the event has fired.
Here are a couple of examples:
script.Parent.Touched:Wait() wait(2) print("Touched")
script.Parent:GetPropertyChangedSignal("Size"):Wait() wait(2) print(script.Parent.Size)
Both of the above examples will only work once.
Wait() stops yielding when the event occurs and the listener stops listening. Such is the behavior of the
However, there are two exceptions:
whileloop and the loop stops, the listener also stops. A new listener is created when the loop starts.
The second exception is likely why you are experiencing your situation. Hopefully you understand how it works.