```lua local ActualRank = require(game.ServerStorage.Modules.ActualRank)
GROUPID = "4849587" --sweden
GROUP2ID = "4860070" --artillery
GROUP3ID = "4860080" --dragoon
Group4ID = "4860021" -- grenadiers
Group5ID = "4860066" -- Infrantry
function weldParts(part0, part1)
local newWeld = Instance.new("Weld")
newWeld.Part0 = part0
newWeld.Part1 = part1
newWeld.C0 = CFrame.new()
newWeld.C1 = part1.CFrame:toObjectSpace(part0.CFrame)
newWeld.Parent = part0
end
function AddHat(hat,character)
local head = character:FindFirstChild("Head")
local newHat = hat:Clone()
newHat:SetPrimaryPartCFrame(head.CFrame)
newHat.PrimaryPart:Destroy()
for _, part in pairs (newHat:GetChildren()) do
if part:IsA("BasePart") then
weldParts(head, part)
part.CanCollide = false
part.Anchored = false
end
end
newHat.Parent = character
newHat:SetPrimaryPartCFrame(head.CFrame)
end
function ChooseHat(character)
wait(1)
local player = game.Players:GetPlayerFromCharacter(character)
local hat = nil
local Success,Rank = ActualRank.Get(player,GROUP2ID)
if not Success then Rank = player:GetRankInGroup(GROUP2ID) end
if (Rank == 255 or Rank == 8) then
hat = nil
elseif (Rank >= 5) then
hat = game.ServerStorage.Uniform.Hats.DragoonOfficer
elseif (Rank >= 1) then
hat = game.ServerStorage.Uniform.Hats.DragoonRanker
end
if (hat == nil) then
Success,Rank = ActualRank.Get(player,GROUPID) -- Check sweden
if not Success then Rank = player:GetRankInGroup(GROUPID) end
if (Rank == 0) then
hat = nil
elseif (Rank > 254) then
hat = game.ServerStorage.Uniform.Hats.KingOfSweden
elseif (Rank == 254) then
hat = game.ServerStorage.Uniform.Hats.ChiefOfArmy
elseif (Rank >= 7) then
hat = game.ServerStorage.Uniform.Hats.Officer
elseif (Rank >= 1) then
hat = game.ServerStorage.Uniform.Hats.Ranker
end
end
if (hat == nil) then
Success,Rank = ActualRank.Get(player,GROUPID) -- Check sweden
if not Success then Rank = player:GetRankInGroup(GROUPID) end
if (Rank == 1) then
hat = nil
elseif (Rank >= 254) then
hat = game.ServerStorage.Uniform.Hats.KingOfSweden
elseif (Rank == 254) then
hat = game.ServerStorage.Uniform.Hats.General
elseif (Rank >= 7) then
hat = game.ServerStorage.Uniform.Hats.Officer
elseif (Rank >= 1) then
hat = game.ServerStorage.Uniform.Hats.Ranker
end
end
-- if (hat == nil) then
-- Success,Rank = ActualRank.Get(player,GroupVariable)
-- if not Success then Rank = player:GetRankInGroup(GroupVariable) end
-- if (Rank == value) then
-- hat == hat.value
-- elseif (Rank >= value) the
-- hat == hat.value
-- end
-- end
if hat then
AddHat(hat,character)
end
end
game.Players.ChildAdded:Connect(function(player)
player.CharacterAdded:Connect(ChooseHat)
end) ```