Every time my NPC reaches a point, it pauses, then moves. How do I make it just move without pausing?
while true do local Path = PathFinding:FindPathAsync(Start.Position,End.Position) NewPointFolder = Instance.new("Folder", workspace) local Points = Path:GetWaypoints() for i,v in pairs(Points) do local Part = Instance.new("Part", NewPointFolder) Part.Name = "BlobbyblobBuild_SomeDumbNinja" Part.Anchored = true Part.CanCollide = false Part.Size = Vector3.new(1,1,1) Part.Position = v.Position Humanoid:MoveTo(v.Position) if v.Action == Enum.PathWaypointAction.Jump then Humanoid.Jump = true end Humanoid.MoveToFinished:wait() end OldPointFolder:Destroy() OldPointFolder = NewPointFolder game:GetService("RunService").Stepped:Wait() end