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how would I transfer mouse data with the same name and same properties?

Asked by 5 years ago

So basically, i have a set of parts called "Save_Player" and what I want is, for the player to click it and hope that it gets the player out of a jail, although in the process, I need to understand how, to send mouse data over to the server and make sure that it doesn't get the wrong player out of the wrong jail. What I was thinking was using arrays but, I am not sure how arrays would be effected if new parts appear within a map, here is an example:

--localscript
local m = game.Players.LocalPlayer:GetMouse()
while true do wait()
    if m.Target then
        if m.Target.Name == "Save_Player" then
            game.ReplicatedStorage.Remote:FireServer(m.Target)
        end
    end
end

--server
game.ReplicatedStorage.Remote.OnServerEvent:Connect(function(p,d)
    if d then
    print('saving player')
    end
end)

if you know how to fix this, give me an idea or some code please, thanks.

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loser greatneil80 2647 — 2y

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