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how to set the model's orientation to the same as the player's?

Asked by 5 years ago

i am trying to use this script, but depending on the direction the player is looking, the model will change its orientation.

local model = game.ReplicatedStorage.Frog:Clone()

model.Parent = player

model:SetPrimaryPartCFrame(player.Torso.CFrame + Vector3.new(20,10,3))`
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model:SetPrimaryPartCFrame(player.Torso.CFrame + Vector3.new(20,10,3))*CFrame.Angles(x,y,z) Vexuss_Recon -19 — 5y

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