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If I deleted something in ReplicatedStorage through a local script. would it replicate?

Asked by 5 years ago

The title says it all, so I'm doing a local script like this

local Player = game.Players.LocalPlayer
if Player.Name == "SuperSamyGamer" then
    game:GetService("ReplicatedStorage").Animation:Destroy()
end
1
What is the question again? royee354 129 — 5y
1
Would it replicate? To who? royee354 129 — 5y
1
Confused. royee354 129 — 5y
1
To the server SuperSamyGamer 316 — 5y
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1
This is very easy for you to test. Also no FE stops most local changes from replicating to the server. User#5423 17 — 5y
1
Changes on the client normally don't replicate to the game server, as kingdom5 mentioned. The animation may become nil on the client, but it will still exist on the server. DeceptiveCaster 3761 — 5y

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Answered by
Psudar 882 Moderation Voter
5 years ago
Edited 5 years ago

Nope!

The client can access and modify ReplicatedStorage, these changes will not replicate to the server or other clients.

ReplicatedStorage is replicated from the server to client. Not the other way around (Client to server), unless through means of remote events.

Replicated Storage

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