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how to make /e emotes without overriding all other animation packs?

Asked by 5 years ago

i am making a game with /e emotes, like /e dance and stuff. I am doing this by putting the emotes in the animationscript that has all the stuff like the animations for idle and /e cheer. the /e emotes work perfectly fine, the problem is that players will only be able to use the animation package that the animationscript has ids for. like if the animationtrack has the id's for the package 'ninja' in it, no other animationpacks can be used. how do i make it so i can put in /e emotes through that animationscript, while also letting plays have whatever animationpack they'd like on? like people who have bubbly and vampire on can coexist and use the emotes basically. if that's impossible, is there any other way to have /e emotes that can work? no other method i have tried has worked with it so im hoping this is fixable?

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