How would i make an npc follow a specific player only (like an owner). I found this script but it gets the npc to follow everyone. (my last question got taken down for being "too broad", but i dont know what to do or how to get an answer, ive searched everywhere)
local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 100 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(math.random(1,5)) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end
In line 66, I recommend making an if statement. For example;
if target.Name == "NameHere" then script.Parent.Humanoid:MoveTo(target.Position, target) end
That code only fires if the Target's name is a certain name. You could do this for ranks aswell. But ofcourse, you would need to make a rank system.