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Can someone tell me the name of the thing I'm looking for?

Asked by 5 years ago

I know there's a way to do this, I just forgot the name of it. How can I have multiple duplicates of a script but change one and it changes all of the duplicates?

For example, if I had a kill script and 50 kill bricks with 50 different kill scripts. (I know I could just use 1 script for it, but say I needed to use all 50 scripts) How would I change 1 script and it changes the rest

3 answers

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Answered by 5 years ago
for _,v in pairs(PlacewhereScriptsAre:GetChildren()) do
    v:Destroy()
end
for i = 1, HowManyScriptsYouWant do
    local Script = script:Clone()
    Script.Parent = PlacewhereScriptsAre
end
--there might be an easier way but idk it
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Answered by
Fad99 286 Moderation Voter
5 years ago

Its called a Linked Source to make a linked source make sure your game is published Next make the script you want ! then right click it and save as a linked source ! name the source ! now it is an asset under the scripts section in your game explorer ! now you can have multiple scripts, but have one script edit all of them

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the images are broken :( Fad99 286 — 5y
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Answered by 5 years ago

You can use Module script for functions that you'll use in multiple scripts

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