local Part = game:GetService("ReplicatedStorage"):WaitForChild("Part") local RemoteEvent = script.Parent.RemoteEvent local function onServerEvent (Player, Target, TargetSurface) local Clone = Part:Clone() Clone.Anchored = true Clone.Position = Target.Position + Vector3.FromNormalId(TargetSurface)*4 Clone.Parent = workspace end RemoteEvent.OnServerEvent:Connect(onServerEvent)
How do i check if the clone is collided with a part?
Sorry for the trouble, I found an answer. It's GetTouchingParts()
You can use part.Touched() and then check to see if the touching part is what you're looking for.