is there a way to give a certain player a script in their starter character scripts when they join the game?
you need to check if the player exist in the game and if the player exist then put the script into that players backpack
EDITED!
Just like this:
local MyScript = script.Parent MyScript.Disabled = true function GiveScript(p) local NewScript = MyScript:Clone() NewScript.Parent = p.PlayerScripts NewScript.Disabled = false end GiveScript(--[[Player here, I'll just put myself if I was in the game,]] game.Players["MrOpScripter"])
Please up vote, -MrOpScripter