So this is probably way wrong because I was getting desperate. Pretty much I want the gun to be able to hit other players, but not people of the same team. At the same time though, I need it to still damage a humanoid object that does not have a team like a player does, but a TeamColor value. (Again not being able to hit your teams) What am I doing wrong? Problem starts at: --do damage to any humanoids hit. Any help is appreciated.
local tool = script.Parent local user local d = false damage = 8 --when the tool is equipped tool.Equipped:connect(function(mouse) --store the character of the person using the tool user = tool.Parent --when the left mouse button is clicked mouse.Button1Down:connect(function() if d == false then d = true --make and do a hit test along the ray local ray = Ray.new(tool.Tip.CFrame.p, (mouse.Hit.p - tool.Tip.CFrame.p).unit*300) local hit, position = game.Workspace:FindPartOnRay(ray, user) --do damage to any humanoids hit local p2 = game.Players:GetPlayerFromCharacter(hit.Parent) local player = Game.Players.LocalPlayer local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if humanoid and humanoid.Health > 0 and p2.TeamColor ~= player.TeamColor or humanoid.Health >0 and hit.Parent.Team.Value ~= player.TeamColor then humanoid.Health = humanoid.Health - damage player.PlayerGui.Storage.Value = player.PlayerGui.Storage.Value + damage/2 --draw the ray local distance = (position - tool.Tip.CFrame.p).magnitude local rayPart = Instance.new("Part", user) rayPart.Name = "RayPart" rayPart.BrickColor = BrickColor.new("Bright green") rayPart.Transparency = 0.5 rayPart.Anchored = true rayPart.CanCollide = false rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(0.2, 0.2, distance) rayPart.CFrame = CFrame.new(position, tool.Tip.CFrame.p) * CFrame.new(0, 0, -distance/2) --add it to debris so it disappears after 0.1 seconds game.Debris:AddItem(rayPart, 0.1) wait(1) d = false end end end) end)