Hi! I'm making a particle script using parts and I'm trying to make the parts follow the position of the camera but only allowing the parts to rotate on the X and Z axis, so if the player looks up in first person the particles won't rotate facing the player, if that makes sense.
local tweenService = game:GetService("TweenService") local cam = workspace.CurrentCamera local rand = math.random local num = 100 local part = workspace.Part game:GetService("RunService").Stepped:Connect(function() local clone = part:Clone() clone.CFrame = cam.CFrame + Vector3.new(rand(-num, num), 0, rand(-num, num))) --How would I make the cam.CFrame part only rotate on the X and Z axis? (the vector3 is to randomize the position of the particles) clone.Parent = workspace local tweenInfo = TweenInfo.new(0.75, Enum.EasingStyle.Linear) local tween = tweenService:Create(clone, tweenInfo, {CFrame = clone.CFrame + Vector3.new(0,25,0)}) tween.Completed:Connect(function() clone:Destroy() end) tween:Play() end)
I've tried
clone.CFrame = CFrame.new(Vector3.new(cam.CFrame.Position.X, 0, cam.CFrame.Position.Z) + Vector3.new(rand(-num, num), 0, rand(-num, num)))
But that only moves the particles positions on the X and Z axis, not its rotation.