``` local RM = game.ReplicatedStorage.RMone
RM.OnServerEvent:Connect(function(plr) local ValueB = plr.Balloons
while wait(1.2) do if plr.Bool.Value == "On" then plr.leaderstats.Balloons.Value = plr.leaderstats.Balloons.Value + ValueB.Value plr.PlayerGui.PartyClown.TextLabel.Text = ValueB.Value plr.PlayerGui.PartyClown.TextLabel:TweenPosition(UDim2.new(0.655, 5,0.449, 0),"Out","Elastic",0.3,true) wait(0.6) plr.PlayerGui.PartyClown.TextLabel:TweenPosition(UDim2.new(0.5, 5,1, 0),"Out","Elastic",0.3,true) elseif plr.Bool.Value == "Off" then warn("Break") break end end
end) ``` Help me I need some help,so i will explain what is happening in here so the Bool(Which is a string value idk why i name it bool)is "off" then a gui made it go "on" so the if bool.value == "On" dont work help me i cant event explain this also it dont even break,