I am making a game involving building but I am having trouble with the building system, I want it too be smooth and feel comfortable but also to be multilayered (meaning you can place objects on top of eachother).
I have had many different ideas of how to do this but most of them failed. I am trying to replicate a building system seen in Build & Survive that works of object sides. Does anyone know how to get what side of object has been clicked or hovered on?
A gif captured in Build & Survive explaining what I mean:!Gif about object sides
If this is not the most effective or correct way of replicating this system can someone please explain me another way?