I have a tool where it clones itself. I want to run this script itself(not function inside or chunks, but script itself) but it seems i cant find a way to. When i searched for it, I found a method called dofile()
but it won`t work.. Is there any way to do this? Also, is there a way not to make the script run when not needed, like it only runs when it is called.
(The code below is what i kind of want to do)
script1:
if --[[tool--]] .Parent ~= game.Workspace then --call the script2 end
script2:
local toolClone = script.Parent:Clone() toolClone.Name = "toolClone" toolClone.Parent = game.Workspace--makes appear the tool to game, since it was in serverStorage
ModuleScripts will not run automatically.
Aso, a bindable function might work for you.
`````` if [[--tool--]] ~= game.Workspace then
script.Parent:Fire()
end ``````
Script#2
game.Workspace.Event.Event:Connect(function()
local toolClone = script.Parent:Clone() --Not sure why you'd want to clone the script, but okay.
toolClone.Name = "toolClone"
toolClone.Parent = game.Workspace
end)
Probably the easiest way to do that, would to set the script to disabled and have the script controlling it to set it to
disabled = false
for instance in your case we would use:
if [[--tool--]] ~= game.Workspace then script.Parent.Disabled = false
end