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How do i put items in different places per script?

Asked by 5 years ago

So I am Making an Elemental Game, And I have "fire" set to false. I have a brick that when you touch it, It turns to true.

I want the fireball from lighting to be placed in starterPack when fire is set to true. Can anyone help? if so then thanks!

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Ok thanks voidstar ThrivingBlood 2 — 5y

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Answered by 5 years ago

Clone it, then Parent it

local fire = game.Lighting.Fire:Clone()
fire.Parent = plr.Backpack -- replace plr with the pathing you used.
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