so i have this boss that i want to have this attack go to the nearest part inside the player character its welded to the characters feet called Target and i want the KingTargetCircle to move the the nearest Target and stay there. How would that work? anyways here is the script.
while true do game.Workspace.KingAttackCircle.Position = game.Workspace:FindFirstChild("PlayerCharacter").Target.Position wait(1) game.Workspace.KingAttack.Position = game.Workspace.KingAttackCircle.Position game.Workspace.KingAttack.Transparency = .5 wait(.1) game.Workspace.KingAttack.Transparency = .6 wait(.1) game.Workspace.KingAttack.Transparency = .7 wait(.1) game.Workspace.KingAttack.Transparency = .8 wait(.1) game.Workspace.KingAttack.Transparency = .9 wait(.1) game.Workspace.KingAttack.Transparency = 1 wait() game.Workspace.KingAttack.Position = game.Workspace.KingOG.Position wait(2) end
Get all players and their characters. Iterate through all characters and check which root part is closest.
lua
local MyRoot = script.Parent:FindFirstChild('HumanoidRootPart');
function Nearest(radius)
radius = radius or math.huge; --if radius unset, then set it to math.huge
local ClosestRoot = {Root = nil; Radius = nil;} --the tab we'll be using to set the root n stuff
for i, v in pairs(game.Players:GetPlayers()) do --iterate over players
if (v.Character) then --if the character is loaded
local Root = v.Character:WaitForChild('HumanoidRootPart'); --wait for the root
local Distance = math.abs((MyRoot.Position-Root.Position).magnitude); --get a positive distance value
if (Distance <= radius) then --if the dist is lower than the set radius
if (not ClosestRoot.Root) then --if there is no closest root, then
ClosestRoot = {Root = Root; Radius = Distance}; --set the tab
elseif (ClosestRoot.Radius >= Distance) then --otherwise
ClosestRoot = {Root = Root; Radius = Distance}; --y'know
end
end
end
end
return ClosestRoot; --returns the root and radius
end
~~I wrote this all in StackEdit so I'm completely unaware if there are any errors. If there are, please let me know. :P~~