server script:
game:GetService("ReplicatedStorage"):WaitForChild("invisible").OnServerEvent:Connect(function(Plr) for i,v in pairs(Plr.Character:GetChildren()) do if not v.Name == "HumanoidRootPart" then if v:IsA("MeshPart") then if v.Transparency == 0 then v.Transparency = 1 print(v.Name..v.Transparency) end end if v:IsA("Part") then if v.Transparency == 0 then v.Transparency = 1 print(v.Name..v.Transparency) end end if v:IsA("Accessory") then if v.Handle.Transparency == 0 then v.Handle.Transparency = 1 print(v.Handle.Name..v.Handle.Transparency) end end if v:IsA("MeshPart") then if v.Transparency == 1 then v.Transparency = 0 print(v.Name..v.Transparency) end end if v:IsA("Part") then if v.Transparency == 1 then v.Transparency = 0 print(v.Name..v.Transparency) end end if v:IsA("Accessory") then if v.Handle.Transparency == 1 then v.Handle.Transparency = 0 print(v.Handle.Name..v.Handle.Transparency) end end end end end)
no output