I am making an if statement, but else runs even though someone is 2nd level or higher.
Item = script.Parent:FindFirstChildOfClass("Tool"):Clone() val = 2 script.Parent.Touched:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) local char = hit.Parent local hum = hit.Parent:FindFirstChild("Humanoid") if hum then if plr:WaitForChild("leaderstats").Lvl.Value >= val then-- this doesn't run, but it should local tool = char:FindFirstChildOfClass("Tool") if tool then tool:Remove() Item.Name = "Sword" Item.Parent = plr.Backpack else Item.Parent = plr.Backpack end else--This runs, when it shouldn't plr.PlayerGui.ScreenGui.TextLabel.Visible = true plr.PlayerGui.ScreenGui.TextLabel.TextColor3 = Color3.new(170,0,0) plr.PlayerGui.ScreenGui.TextLabel.Text = "ERROR!" wait(1) plr.PlayerGui.ScreenGui.TextLabel.TextColor3 = Color3.new(0,0,0) plr.PlayerGui.ScreenGui.TextLabel.Text = "You don't have enough XP!" wait(2) plr.PlayerGui.ScreenGui.TextLabel.Visible = false end end end)