How do i detect a distance between player's torso and a ground
local FallTrack = nil function PlayTrack() FallTrack = FallAnim FallTrack:Play() end function StopTrack() if FallTrack then FallTrack:Stop() end FallTrack = nil end function OnFallDown() PlayTrack() end Player.Humanoid.FallingDown:Connect(OnFallDown)
When i just jump and then fall the anim plays. I wanna make when i jump and falls like 5 studs freefall anim plays