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Ok, so am planning to make a platform Obby game based on the famous franchise ''Sonic the Hedgehog. I have the rigs some scripts and stuff, but in the original game the character runs with different types of speeds and animation Like he goes 5 miles he walks then speeds up to 25 he sprints and then 150 miles he runs like a ninja I have this script right here which does the same it changes the speed to 25/50/150 and it does 3 different walk animations But to activate the different walk animations I have to jump. How can I fix it to automatically play different walk animations without jumping at the speed that the script sets? here is the script : https://www.roblox.com/catalog/03137109874/redirect
hope you guys will help me out :D
What you want to do here is change the priority of the animation. You can change this in the animation editor. There are 4 different priorities:
Core - Lowest Priority, all animations in this will not be played over the others. Roblox animations are this priority
Action - Second Lowest. Will play over Core, but not anything else
Movement - Second Highest, plays over Action and Core, but not Idle.
Idle - Highest Priority. Will play over any other animation.
To change these, go to your animation editor. Load in your animations with the import tool, and go to settings > priority > movement. You don't want this to be Idle as that would cause it to play over your idle animation.
Hope this helps!