Let's say a Player kills an NPC, and the NPC just has to print the name of the killer. How do I index the player that killed the NPC?
Thanks in advance.
Assuming the weapon inserts the creator tag in to the victims Humanoid.
local npc = script.Parent local humanoid = npc:WaitForChild("Humanoid") humanoid.Died:connect(function() local tag = humanoid:findFirstChild("creator") -- ObjectValue if tag then -- There was a killer. If the npc uses weapons, check to make sure it didn't kill itself with that. print(tag.Value.Name) else -- There wasn't a killer. print(npc.Name.. " jumped off a ledge or a tag was never created.") end --print (tag and tag.Value.Name or npc.Name.. " killed itself or no tag was created.") end)
If you take apart a sword script, the player gets KOs the same way in which you are looking for.
Locked by OniiCh_n, Shawnyg, TofuBytes, and adark
This question has been locked to preserve its current state and prevent spam and unwanted comments and answers.
Why was this question closed?