I keep getting that error but it doesnt tell me whats swong with it as it shows a question mark symbol if somebody could help me with the script is down below and btw the error is at the end of the script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local Reward = 100
local AmountOfPlayersRequired = 2
while true do
Status.Value = "Waiting for enough players"
repeat wait(1) until game.Players.NumPlayers >= AmountOfPlayersRequired
Status.Value = "Intermission"
wait(1)
local plrs = {}
for i, player in pairs(game.Players:GetChildren()) do
if player then
table.insert(plrs,player) --Add each player into plrs table
end
end
wait(2)
local AvailabeMaps = MapsFolder:GetChildren()
local ChosenMap = AvailabeMaps[math.random(1,#AvailabeMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0, 10, 0)
table.remove(AvailableSpawnPoints,1)
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
table.remove(plrs, player)
else
if character:FindFirstChild("GameTag") then
print(player.Name.." is still in the game!")
else
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
if #plrs == 1 then
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.BloodMoney.Value = plrs[1].leaderstats.Bucks.Value + Reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
elseif i == 0 then
Status.Value = "Time up!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end
ok nevermind i fixed it guys... somehow