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DataStore script not saving even though it used to save flawlessly?

Asked by
OldBo5 30
5 years ago
Edited 5 years ago

Below is my code. Code was working flawlessly but then all of a sudden it defaults the cash to $25 and doesn't save when exiting the game. No changes since I had created the script.

 --// Datastore for Money \\--
    --// Variables \\--
    local DataStoreService = game:GetService("DataStoreService"):GetDataStore("MoneyDS")
    local plr_data
    --// Code \\--
    game.Players.PlayerAdded:Connect(function(plr)
    --// Variables \\--
    local dataStats = Instance.new("Folder")
    local Money = Instance.new("IntValue")
    local moneyEveryClick = Instance.new("IntValue")
    local newMEC = 25
    local newCash = 10000
    --// Code \\--
    dataStats.Parent = plr
    dataStats.Name = "dataStats"
    Money.Parent = plr.dataStats
    Money.Name = "Money"
    Money.Value = 0
    moneyEveryClick.Parent = plr.dataStats
    moneyEveryClick.Name = "moneyEveryClick"
    moneyEveryClick.Value = 0
    local success, err = pcall(function()
    plr_data = DataStoreService:GetAsync(plr.UserId.."-Money")
    plr_data = DataStoreService:GetAsync(plr.UserId.."-moneyEveryClick")
    end)
    if plr_data ~= nil then
    Money.Value = plr_data
    moneyEveryClick.Value = plr_data
    else
    Money.Value = newCash
    moneyEveryClick.Value = newMEC
    end
    if success then
    print("Success!")
    return success
    end
    if err then
    print("Error: "..err)
    return err
    end
    end)
    game.Players.PlayerRemoving:Connect(function(plr)
    local success, err = pcall(function()
    DataStoreService:SetAsync(plr.UserId.."-Money",plr.dataStats.Money.Value)
    DataStoreService:SetAsync(plr.UserId.."-moneyEveryClick",plr.dataStats.moneyEveryClick.Value)
    end)
    if success then
    print("Success!")
    return success
    end
    if err then
    print("Error: "..err)
    return err
    end
    end)
    print("DataStore loaded.")

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