game:GetService("Workspace")["Zombies"]["Mobs"]["Infected"]["UpperTorso"] --Zombies Pathway to Torso game.Players.LocalPlayer.Character.Humanoid.HipHeight= 7 -- Changes when zombies are near(On) --Code Here that detects zombies and changes your HipHeight game.Players.LocalPlayer.Character.Humanoid.HipHeight= 1.35 --Changes when zombies are no longer near(Off)
How would I use Magnitude in this case?