In my game I have a gui in both my replicated storage and my StarterGui. They both rely on being in there to work but they are layering incorrectly. Unfortunately I cant figure out how to change this as ScreenGuis don't have ZIndexs. I hope you can help.
I found out that there is a setting in all ScreenGuis called "DisplayOrder". In this setting you must enter a value which is above zero, the ScreenGui with the highest DisplayOrder layers on top of all the others. The great thing about this is unlike ZIndexs the ScreenGuis don't need to be inside of the same parent.