Hi! I have 2 functions: One that loads an animation into the humanoid and plays it and one that is supposed to stop playing it. The first function works but I don't know how to stop the animation from playing in the second function: How do you get an animation that has already been loaded into a humanoid?
Script in ServerScriptService:
local function onGlideStartFired(plr) local character = game.Workspace:FindFirstChild(plr.Name) local humanoid = character:WaitForChild("Humanoid") local GlideAnimTrack = humanoid:LoadAnimation(Glide) --here I load the animation GlideAnimTrack:Play() end local function onGlideStopFired(plr) local character = game.Workspace:FindFirstChild(plr.Name) local humanoid = character:WaitForChild("Humanoid") local GlideAnimTrack = --here I don't know how to get the already loaded animation GlideAnimTrack:Stop() end