local player = game.Players.LocalPlayer local Character = player.Character if Money == nil then Money = 50 end local hum = Character:WaitForChild("Humanoid") hum.Died:Connect(function() if Money > 10 then local Drop = math.random(5, 15) print(Drop) Money = Money - Drop print(Money) end end) while wait(1) do print(Money) end
The script works until the humanoid dies, then the money resets to 50. How would I make it so it stays on the value it was left on?