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Anyone has any ideas how do i fix this code for a Gui custom dialog?

Asked by 5 years ago
Edited 5 years ago

So i has a problem with a script Output says:

Players.SrOgurman.PlayerGui.Dialog.LocalScript:5: attempt to index local 'Player' (a nil value)

Here is the script itself:

local box = workspace.DialogTrigger
box.Touched:Connect(function(hit)

local Player = game.Players:GetPlayerFromCharacter(hit.Parent)

local DialogScreen = Player.PlayerGui.Dialog

DialogScreen.Enabled = true

local TextHolder = DialogScreen.DialogText.Text

local text = "Test text"

if hit.Parent.Name ~= "*Here is the name of NPC*" then

for i = 1, #text do

TextHolder = string.sub(text,1,i)

local octave = 1

local Pitch = math.random(1,3)

if Pitch == 1 then

octave = math.random(0.8,0.89)

elseif Pitch == 2 then

octave = math.random(0.9,0.99)

elseif Pitch == 3 then

octave = math.random(1,1.5)

end

DialogScreen.Sound.PitchShiftSoundEffect.Octave = octave

script.Parent.Sound:Play()

end

end

end)

Output shows that mistake is made here:

local DialogScreen = Player.PlayerGui.Dialog

Any ideas how do i fix this code? Forgot to mention the most important. The Gui pops up but text that should've changed, doesnt for some reason even though the sound plays.

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nvm i found a solution myslef SrOgurman 2 — 5y

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